Kyrin2 Global

Privacy Policy

Kyrin2 Global, operated by Medveri · Last updated: 20 October 2026

This policy explains what personal data Kyrin2 (the "Game") and kyrin2.global (the "Site") collect, why, and what choices you have.

1. Data we collect

2. How we use it

3. Sharing

We do not sell your personal data. We share it only with service providers that help us operate the Game, such as cloud hosting, email delivery, Google and Apple (sign-in and in-app purchases), and when the law requires it.

4. Retention and deletion

We keep your data while your account exists and as long as needed for security and legal obligations. You can ask us to delete your account and its data at any time through the account deletion option on the Site or via the support page.

5. Your rights

You can ask to access, correct or delete your personal data, or object to some processing. Contact us through the support page and we will respond as soon as possible.

6. Children

The Game is not directed at children under 13, and we do not knowingly collect their personal data. If you believe a child has given us data, contact us and we will delete it.

7. Security

We protect data with access controls, encrypted connections and separated production systems. No system is completely secure, but we work to keep your data safe.

8. Changes

We may update this policy. The date at the top shows the latest version; significant changes will be announced in the Game or on the Site.

Mobile app: measurement, notifications and invites. Sections 9 to 17 add to the sections above. They describe the optional measurement, push notification and invite features of the Kyrin2 app for Android and iOS. Where they are more specific than sections 1 to 5, they apply.

9. Your choices in the app (Privacy preferences)

The first time you open the app, a privacy screen asks you to accept the Terms of Use and offers three optional choices. None of them is ticked in advance, and none of them is a condition for playing:

You can change these choices at any time in the game under Settings > Privacy preferences; a change takes effect in the app immediately and reaches our servers the next time the app connects to our login server, at the latest at your next login. We store your choices, the version of the text you saw, the time, a hashed (SHA-256) form of your IP address and, if you ticked Ad measurement, your AppsFlyer ID, so that we can show which choices you made. If we change the consent text, the app asks you again.

10. Mobile attribution and measurement (AppsFlyer)

We use AppsFlyer, a mobile measurement provider that acts as our service provider (processor), to find out which advertising campaigns, invite links and other sources lead to installs, sign-ups and purchases, and to measure how well our campaigns work.

Only with your consent. The AppsFlyer service in the app runs only if you ticked Ad measurement (apart from Apple's anonymous SKAdNetwork notice below). If you did not, the AppsFlyer service in the app is not started, our servers do not send events about you to AppsFlyer, and no AppsFlyer ID or advertising ID is linked to your account. If you withdraw consent later, the AppsFlyer service in the app stops at once, and our servers stop sending events about you as soon as the change reaches them (at the latest at your next login).

Apple's SKAdNetwork on iOS, also without consent. On iOS the app registers the install with Apple's SKAdNetwork even if you did not tick Ad measurement; the AppsFlyer service is not started in this case either. If you installed the app after seeing an ad, Apple may then tell the advertising network that showed the ad, after a delay and without any identifier, mainly that an install came from that ad. Apple may also send a copy of this notice, which likewise contains no identifier, to AppsFlyer; from it we only see aggregated results, such as the number of installs per campaign. In that case neither we nor AppsFlyer send your advertising ID, your account ID or any device data, the notice contains no identifier and we do not link it to your account. If you have consented, measurement works as described below; Apple's notice may then also carry a coarse progress value such as sign-up, reaching level 5 or 10, or a purchase, and notices created before you withdraw consent may still be sent.

When you have consented, the following data can be collected and processed:

On our own servers we keep, linked to your account, the AppsFlyer ID, the advertising ID and its ad-tracking setting, the platform and app version, the last IP address used, and the install source data the app received at its first launch. We also record the game milestones listed above in our own database for our own statistics.

11. Sharing with advertising networks

If you ticked Ad measurement, AppsFlyer shares measurement data with the advertising networks we run campaigns with, through its integrations with them. This lets a network see that an install, sign-up or purchase came from one of its campaigns, so that the campaign can be measured and optimised. The data shared can include the advertising ID, the event (for example a sign-up or a purchase and its value), the time and the related technical data described in section 10.

Advertising networks may use the data for personalized advertising only if you also ticked Personalized ads; otherwise we tell them, through the consent signals in section 10, that it may not be used for that purpose. The networks process the data under their own privacy policies. We do not sell your personal data.

12. Push notifications (OneSignal)

We use OneSignal to send push notifications to the app. After you answer the privacy screen, the app asks for your permission to show notifications (your device asks you on iOS and on newer Android versions). OneSignal processes:

We send marketing notifications (campaigns, discounts and events) only to devices marked as having ticked Campaign and event notifications. Service notifications about your account and the game can be sent while notifications are allowed on your device. You can turn off all notifications at any time in your device settings, and change the marketing choice under Settings > Privacy preferences. The same push token is also used for uninstall measurement if you consented to ad measurement (section 10).

13. Invite program (invite and creator codes)

Every player can get a personal invite code. Content creators can have a creator code. Player invite codes are random and are not made from your name or account ID. Creator codes are agreed with the creator and may contain their public creator name. You can share your code or invite link through your phone's share menu; we never ask for your friends' phone numbers or email addresses.

Depending on where you live, we process personal data under the Turkish Personal Data Protection Law No. 6698 (KVKK) or the EU/UK General Data Protection Regulation (GDPR). For the features in sections 9 to 13 we rely on:

15. How long we keep this data

16. International transfers

AppsFlyer, OneSignal, Google and, if enabled later, Meta and TikTok process data on servers outside Turkey and the European Economic Area, for example in the United States. We transfer personal data abroad only under a transfer mechanism permitted by KVKK Article 9 and, for users in the European Economic Area, Chapter V of the GDPR, together with the providers' data processing terms.

17. Withdrawing consent and your rights

To make a request, contact us through the support page. We may need to confirm that the account is yours before we act on a request.

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